Conditions
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Conditions are lingering effects that can be applied to Spirits in battle by playing cards or by certain abilities. The conditions applied can be beneficial buffs or detrimental debuffs. Cards and abilities will generally apply buffs to allied Spirits and debuffs to opposing Spirits. Some conditions scale in intensity with the amount of the condition applied, whereas other conditions only benefit in the way of increased duration. Cleanse Potions or certain cards may be used to remove conditions immediately. Damage dealt by conditions bypasses Armor.
Each condition is typically exclusive to a certain Element of Spirits:
- Rage is associated with Earth Spirits.
- Regen is associated with Water Spirits.
- Poison and Tangle are associated with Poison Spirits.
- Charge is associated with Electric Spirits.
- Burn is associated with Fire Spirits.
- Freeze and Sharp are associated with Ice Spirits.
- Ethereal is associated with Dark Spirits.
- Intangible and Calm are associated with Psychic Spirits.
- Barrier appears exclusively in late game Boss battles.
List of Conditions
Trivia
- In the game code the conditions Burn, Poison and Sharp are classified as "Damage" type conditions rather than "Buff" or "Debuff", independent of whether or not the condition is beneficial to the affected Spirit.